Although not as popular as table mainstays like roulette and blackjack, craps is a casino game that offers no shortage of thrills and betting opportunities. Although the variety of bet types can be overwhelming for some players, the game is quite easy to play even if you lack any previous experience at the craps tables.

Most craps veterans prefer to stick to flat wagers like the Pass/Don’t Pass and Come/Don’t Come bets whose outcome is often determined after multiple throws of the dice. And indeed, this is the wisest course of action as these are the wagers that offer you the least chance of losing your money in the long run due to their small house edge.

A roll of eleven in craps is referred to as “yo,” “yo-leven,” or “yo eleven.” It’s called out this way by the croupier because the word “eleven” can easily be confused with “seven” since the sounds are so similar. On a simple table, the yo is not present as a big number, but there are tables that offer the yo bet as a. Take the Odds – Making a Free-Odds bet as a right bettor. Three Way Craps – Betting in multiples of` 3 with 1 unit each on the 2, 3 and 12. Toke – A tip given to the dealer or other craps crew. True odds – The right odds of an event happening depending on the probabilities of the dice as per the chart.

Casual players, on the other hand, often choose to experiment with more exotic wagers like the ones that belong to the category of proposition bets. Are proposition bets fun? Yes. Do they yield mouth-watering returns? Yes. Is it wise to make them? No, but they can be quite exciting. In this article, we cover all types of proposition bets in craps along with their house edge and payouts so read further to learn the specifics of this category of wagers and why you should rarely make them.

What are Craps Proposition Bets?

Proposition bets (also known as prop bets or center bets) are a category of single-roll wagers in craps. You will hear experienced craps players refer to them as “sucker” bets because their house edge is extremely high. In fact, there is not one proposition bet that gives the house an advantage under 9%. This percentage can escalate as high as 16.67% for some of the wagers from this group.

The key thing about proposition bets is that their either win or lose on the very next roll of the dice. Proposition bets can be made at any stage of the game, which is not the case for flat bets like the Come wager that is available only after the shooter has established a point for the Pass Line.

Hardways are a subgroup of proposition bets where the outcome may be determined by multiple rolls of the dice. These remain active on the layout until they eventually win or lose which sometimes may take many rolls.

How to Show Courtesy and Proper Table Etiquette When Making a Prop Bet?

The betting boxes for proposition bets are located in the very center of the layout. The only person at the table allowed to handle the chips for this category of wagers is the stickman. Only one exception is made for the Hop bets which are placed by the boxman, instead. If you are looking to make a proposition bet, you must ensure you catch the attention of the stickman before you toss your chips on the layout. Then you specify what proposition bet you want to make so that the stickman can place your chips in the corresponding betting box in the center of the table.

Table etiquette requires you to book your proposition bet before the stickman has pushed the dice towards the shooter. Tossing your chips on the layout right before the shooter is about to roll is considered a poor table etiquette and may evoke heated reactions on behalf of other craps players. So make sure the dice are still in the center of the layout.

Another peculiarity is that proposition bettors are allowed to bet smaller amounts than the actual table minimum, sometimes as little as a single dollar. That being said, the maximum a proposition bettor is allowed to wager is often lower than the maximum limit at the table and depends on the maximum the player can win from a single dice roll. Craps players are generally discouraged to request change for proposition bets.

After the outcome is determined on the next roll, the stickman waits for the base dealers to finish their job, calculates each player’s profits, and instructs the dealers how much to pay out to the winners. The stickman would normally start with the player that sits the closest to the base dealer and opposite of the shooter at the other side of the table. They proceed in this manner until they reach the player sitting next to them and then repeat the procedure for the winners sitting on the shooter’s side of the table.

The “For” Payouts on Prop Bets

An observant player will undoubtedly notice something is off with the payouts on some proposition bets. These are usually posted on the layout using the word “for” instead of the usual “to”. To give you an example, a winning Any Craps bet is said to pay out 8 for 1. Players are often misled by this wording, assuming they will receive 8 units on top of their original wager if the shooter rolls a 2 on the next throw. This could not be any further from the truth.

In reality, the 8 for 1 phrasing indicates the original wager is simply included in the payout. Respectively, a winning Any Craps bet would return at a rate of 7 to 1. So do keep that in mind before you presume you are paid out at enhanced odds – you are not.

Make Sure You Take Your Winning Proposition Wager Down

If you spend some time at the craps table, it will dawn on you the dealer pays out only the profits from proposition bets while the initial wager remains on the table. What this means is your bet is up and remains in play during the next roll of the dice as you are making the same proposition bet again.

It would be wise of you to speak up and demand your bet to be taken down before the dice are given to the shooter for the next roll. However, you should not reach out across the table to take the bet down yourself. Remember these are service bets and the stickman is the only person allowed to come in a physical contact with the chips once they have been placed in the center of the layout.

We do not recommend you to leave your wager up. Proposition bets are fun to experiment with every once in a while but you should not overdo it because you are up against a monstrous house edge. The house holds a greater advantage for certain proposition bets than it does on most slots, so this should really tell you something.

Types of Proposition Bets and Their Payouts

Proposition bets can be grouped into two categories. Most are single-roll bets that can be made at any point during the game and win or lose on the very next roll of the dice. Such is the case with the Any 7, Any Craps, and the Yo-Leven wagers. Hardways are a separate group of proposition bets which stay active until they win or lose. They can last for multiple rolls of the dice. Below, we offer you a breakdown of all types of proposition bets along with their payouts and the house edge attached to them.

Any Craps

With this wager, you are practically betting one of the three craps numbers (2, 3 or 12) will appear on the next roll of the dice. Players are allowed to wager below the table minimum with Any Craps bets. The stickman will take your chips and place them in the betting box that reads “Äny Craps”. This wager is a major no-no because of the small number of dice combinations that result in a roll of a craps number. There is only one combination resulting in tosses of 2 (1-1) or 12 (6-6) plus the possible permutations for a roll of 3 (1-2 and 2-1) for a total of 4 winning combinations.

Meanwhile, the house pays out at odds of 7 to 1 (or 8 for 1) while the true odds of winning with the Any Craps bet are actually 8 to 1. See the catch here? The house holds an 11.11% advantage on Any Craps bets. The expected theoretical loss you incur if you are betting $5 for 100 rounds on Any Craps for an hour is $55.55 (100 x $5 x 0.1111 x 1 = $55.55). Despite the poor odds, this bet remains fairly popular among casual craps players.

Yo-Leven

Yo-leven is basically a proposition bet that the shooter will roll 11 on the next dice throw. Craps players use this term to prevent confusion since 7 and 11 are pronounced identically. This number gets rolled out infrequently since it has only two dice permutations, 6-5 and 5-6. Respectively, there are only 2 ways to win with this bet out of 36 possible combinations. The actual odds of winning with Yo-leven are 17 to 1, yet the payout you receive is reduced to 15 to 1, which corresponds to a house edge of 11.11%.

The stickman places the chips for Yo-Leven bets in the betting box directly above the Any Craps one. It is easy to distinguish because it contains a picture of a pair of dices totaling 11. This bet is mostly reserved for players who are on a hot roll and are feeling lucky. The house collects too big of a cut of the Yo-leven profits and therefore, it would be smart to altogether avoid this proposition bet. The average expected losses you incur per hour when betting $5 on Yo-leven a hundred times in a row are as follows: 100 x $5 x 0.1111 x 1 = $55.55.

Any 7

This is a single-roll bet that proposes the next throw of the dice will result in a roll of 7. When you request this wager, the stickman would position your chips in the topmost betting box in the center of the layout. You can take the bet down whenever you wish.

It matters not which permutation of the number gets rolled. The Any 7 bet is easily one of the worst bets you can possibly make in a casino despite the fact the 7 has the largest number of winning combinations. Six combinations can help you win with the Any 7 bet, namely 1-6, 6-1, 3-4, 4-3, 5-2, and 2-5.

Then again, the payout the casino offers you is not that appetizing, either. You are paid out 5 for 1 which basically corresponds to 4 to 1 so you will hardly break the bank if you are successful with this wager. The true odds for this bet are 5 to 1, giving the casino an outrageous advantage of 16.67%. Therefore, you will lose $83 on average per hour if you go through 100 Any 7 bets of $5 each (100 x $5 x 0.1666 x 1 = $83.3).

Snake Eyes

If you think the Any 7 was bad, wait till you see this. The Snake Eyes is a single-roll wager that wins only if the shooter succeeds in throwing a 2 on the next toss of the dice. The odds for this happening are rather long since as we mentioned earlier, there is one possible combination for a roll of 2 (1-1) out of 36 possible combinations.

The house edge of 13.89% will grind very hard on your bankroll if you overdo it with this bet. The true odds for the Snake Eyes are 35 to 1 whereas you get a payout of 30 to 1 only. When we perform the necessary calculations, we establish that if you bet $5 and make 100 bets per hour, you can expect to incur average expected losses of $69.40 per hour in the long run (100 x $5 x 0.1388 x 1 = $69.40).

Ace Deuce

This proposition bet becomes a winner only if the shooter rolls a 3 on the next roll. This is yet another craps number with a limited number of combinations. In fact, there are only two permutations that result in a roll of 3, 1-2 and 2-1. If you are wondering why the bet is called that way, it is because craps players sometimes refer to the number 2 as a “deuce” while number 1 is nicknamed “ace”. So basically the bet borrows its name from these two playing cards.

The true odds for this bet are 17 to 1 but a successful Ace Deuce bet returns at casino odds of 15 to 1, giving the house an edge of 11.11%. The average losses per hour with 100 Ace Deuce bets of $5 each you can expect are as follows: 100 x $5 x 0.1111 x 1 = $55.55.

Horn Bet

The Horn is interesting in that it is one of the so-called “combination” bets in craps. It covers 2, 3, 11, and 12 which, as we have already established, are the toughest numbers to roll in the game. If any of these four numbers gets rolled on the next throw, your Horn bet wins. The Horn involves individual bets on each of the four winning numbers so it is advisable for you to wager amounts that are divisible by four.

Just to give you a better idea of what we mean, if you wager $40 on a Horn bet, the stickman will break this amount down to four individual bets of $10 each. You probably understand where this is going. If one of the four numbers hits on the next dice roll, it wins but you lose your remaining three wagers. Mind you, this will be the least painful outcome as there is a good chance you might lose all four.

The true odds of a Horn bet winning stand at 5 to 1. The payout you collect is, of course, reduced for the purposes of the house edge. How much you get should you win depends on the number you win with. If the 3 or 11 hit, you collect at a rate of 15 to 1. Should numbers 2 or 12 hit, the payout will be 30 to 1. The overall house advantage for the Horn bet is 12.5%. What this means is you will incur average hourly losses of $50 if you make 100 Horn bets of $4 ($1 per number) for an hour.

Hi-Lo on 2 and 12

Craps

When placing a Hi-Lo wager, you are betting on numbers 2 and 12 simultaneously. If one of these two numbers appears on the next throw of the dice, you win. Should any of the other numbers roll, you lose. Keep in mind this bet is not always displayed on the layout, so if you are interested in trying it, you should inquire whether it is available or not. If it is, the stickman will position your chips on the intersection between the two numbers in the central area of the layout. The bet is called this way because 2 is the lowest possible result you can roll with a pair of dice whereas the 12 is the highest possible score.

Craps yo payouts

The house edge and the odds for this wager are again unfavorable. In fact, they coincide with those for the Yo-leven and the Ace Deuce, which is to say you have two winning combinations (1-1 and 6-6) out of 36. The house pays out 15 to 1 instead of 17 to 1 as the true odds dictate. The house edge for the Hi-Lo is again 11.11% which is to say your average expected losses per hour when betting $5 on 100 rolls stand at $55.55.

Hop Bet

The Hop bet is one of the most complicated wagers in craps and is normally not displayed on the table layout. This “secret” wager gives craps players the opportunity to collect hefty payouts which is precisely what makes it appealing in the eyes of many gamblers. Again, this is a single-roll bet meaning that the number you are backing must make an appearance on the next dice roll. Other than that, the Hop resembles the Hardway and the Easyway bets.

You are betting the next toss of the dice will result in a roll of a given number but the value must be rolled in a specific manner. For example, you can make a hop bet on a hard 10, meaning that the dice combination you are hoping for should be 5-5. If 5-5 appears on the next roll, you are in for a payout of either 29 to 1 or 30 to 1, depending on which casino you are gambling at. Respectively, the house edge for the 29 to 1 payout will be 16.67% and 13.39% for the 30 to 1 payout. No other dice combination adding up to 10 will do. The true odds for a hard 10 showing are 35 to 1.

Similarly, you may make a Hop bet on an easy 10 consisting of a combination of 6-4 (or 4-6). If any of these two permutations roll on the next toss, you will collect a payout of 15 to 1 (for a house edge of 11.11%) or 14 to 1 (for a house edge of 16.67%). The payout again depends on the casino’s policies.

We need not tell you that you are at a gross disadvantage when making Hop bets so we suggest you stay away from them altogether. The outrageous house edge is simply not worth shooting for these higher payouts.

Boxcars

Boxcars is a popular proposition bet among casual players and one that is incredibly difficult to win. Other names it is known under include Midnight and Cornrows. When placing a boxcar bet, the player is wagering that the next roll will result in a 12, with a 6 showing on each die.

The chances of this happening are smaller since there is one combination that results in a roll of 12 (6-6). The true odds for rolling this combination on any given throw are precisely 35 to 1 whereas the payout you get is decreased to 30 to 1. The house has a large profit margin on this bet, with an edge of 13.89%

Craps Yo Payouts

Whirl Bet

Craps yo payout

Also known as the World bet, the Whirl bet is a combination between a Horn Bet and the Any 7 bet. As was explained earlier, the Horn bet itself is a combination wager which covers numbers 2, 3, 12, and 11. The Any 7 bet wins whenever the shooter throws any combination of 7 on the next toss.

The actual odds of the Whirl bet winning are 2 to 1 but the casino odds are a bit more complex as they depend on which of the five winning numbers (2, 3, 11, 12, and 7) gets rolled. Winners are paid at odds of 26 to 5 if 2 or 12 get rolled. The payouts are 11 to 5 if the shooter throws a 3 or an 11.

If a 7 is rolled, the bet practically results in a push with a payout of 0 to 1.The Any 7 is sort of a hedge wager in this case. You break even when it gets rolled. The house edge for the Whirl bet is 13.33%.

Hardways

Hardways are a subgroup of proposition wagers whose outcome may be resolved after multiple rolls of the dice. They attract plenty of action on behalf of casual bettors and propose that the shooter will roll a given even number (4, 6, 8 or 10) the “hard” way, i.e. the dice will show a pair like 2-2, 3-3, 4-4, and 5-5. If the shooter sevens out or rolls the number the “easy” way, for example, 3-1 for a 4 or 6-4 for a 10, the Hardway bet loses.

The probability of rolling any of these numbers the hard way is 1 in 36, or only 2.77%. The true odds of a 6 or an 8 being rolled the hard way before the shooter rolls them the easy way or throws a 7 are 10 to 1. Meanwhile, the casino offers a payout of 9 to 1 and secures an edge of 9.09% over players. The same goes for the true odds of rolling a hard 4 and a hard 10 which are 8 to 1. The house offers odds of 7 to 1 if your 4 or 10 wins the hard way and holds an edge of 11.11% over you.

This wager has no usefulness for the player. Some gamblers would use it for tipping while other would place it every once in a while when feeling lucky.

Should You Make Proposition Bets?

As exciting as they are, proposition bets should be rarely placed, if at all. They are fun to make but their steep house advantage that may quickly eat your budget away if you overdo it with them. The house edge ranges between 9.09% and 16.67% for proposition bets which renders them the absolutely worst bets to make not only in craps, but in casino gaming in general.

Casual players are recommended to stick to the so-called flat bets like the Pass/Don’t Pass and Come/Don’t Come wagers which offer the smallest house edge in craps. Their house edge is even further reduced when you combine them with free odds.

If you still insist on making proposition bets every once in a while, make sure you take them down as soon as they win. Otherwise, the dealer will leave your initial stake on the layout for the next roll and you do not want to push your luck, do you?

Craps Glossary

Aces: Betting that the next roll will be the total sum of 2; also, $1 chips

Aces-Ace/Deuce: A one-roll bet on 2 and 3

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Any Craps: A bet that the next roll will be 2, 3, or 12; pays 7:1

Any Seven: A bet that the next roll will be 7; pays 4:1

Apron: The outer edge of the felt table layout

At Risk: Usually, when a player's bet is active or 'in action'

Backline: Same as the Don't Pass Line

Big 6: A bet that a 6 will be rolled before a 7 comes up

Big 8: A bet that an 8 will be rolled before a 7 comes up

Big Red: Placing a bet on Any Seven

Black: $100 chips (which are black in many casinos)

Bones: Another name for dice

Boxcars: Betting on the 12

Boxperson: The table supervisor who sits between the dealers and opposite the stickperson; the one who is responsible for all of the money

Broke Money: Money the casino gives a broke player for transportation home

Buffalo: Placing a bet on each of the Hardways and Any 7

Buffalo-Yo: Placing a bet on each of the Hardways and 11

Buy: Paying the house a 5 percent commission to get true odds on a Place bet

C and E Bet: A proposition bet on the 11 (E) or any Craps (C)

Capped Dice: Crooked dice

Cheques: Another name for chips

Cold Table: When shooters are not making their points

Coloring Up: When a player exchanges small-denomination chips for larger ones; also, when the house exchanges small-denomination chips for larger ones to get the player to make larger bets

Come Bet: Exactly like a Pass Line bet except it's made after the come-out roll

Come-Out roll: The first roll of the dice in a betting round

Craps yo payout

Craps: The numbers 2, 3 and 12

Crap Out: Rolling the number 2, 3, or 12 on the first roll

Dealer: The one who is responsible for all the bets made on his half of the table

Dime: Two $5 chips

Don't Come Bet: A bet made after the come-out roll

Don't Pass Bet: A bet that the dice will not pass (win); can only be placed right before a come-out roll

Double Odds: An odds bet that is twice as large as the original Pass/Come bet

Down Behind: What the dealer tells a Don't bettor when his bet has lost

Down With Odds: Usually stated and executed by a dealer when paying off a Place Bet and moving the same player's Come bet onto a specific number, ensuring that the player is covered on the specific number

Eyeballs: Two ones; also called snake eyes

Eye in the Sky: Surveillance video or live monitoring of the game from above

Field Bet: A bet that the next roll will be a 2, 3, 4, 9, 10, 11, or 12 (Some casinos make the 5 instead of the 9 a field roll.)

Fifty Yard Line: The middle of the table (a fair roll of the dice always passes the fifty yard line)

Garden: The field

George: A player who always tips the dealers

Green: $25 chips (green in most casinos)

Hard Way: A bet on 4, 6, 8, or 10 that wins only if the dice show the same face; e.g., 'hard 8' occurs when each die shows a four

Hi-Lo: A one-roll bet on 2 and 12

Hi-Lo-Yo: A one-roll bet on 2, 12 and 11

Hit a Brick: What the stickperson says when a die hits a stack of chips and does not roll all the way to the end of the table

Hook: Player positions 4 and 5, near the corner of each end of the table; often referred to as 'inside hook' and 'outside hook'

Hop bet: A single-roll bet on one particular combination of the dice, such as 2-2 or 4-5

Horn Bet: A bet that the next roll will be 2, 3, 11, or 12, placing a bet on each of the numbers simultaneously

Horn High Bet: A bet on three of the horn numbers, with two units on the 'high' number (For example, you could place $1 each on 2, 3, 12, and $2 on the 11 -- in this case, 11 is the high number.)

Insurance Bet: Making two (or more) bets at a craps table, one or the other of which is sure to win

Lay Bet: A bet that a particular number (4, 5, 6, 8, 9, or 10) will not be rolled before a 7 comes up

Layout: The graphic table cover that indicates all places where wagers can be placed

Line Bet: A bet on the 'Pass Line' or the 'Don't Pass Line,' placed before the come-out roll (The shooter has to make a line bet before throwing the dice.)

Little Joe: A pair of 2s, also called a Hard 4

Marker Puck: Plastic disks that the dealers use to mark the point on the craps table (The dealer turns the puck over to the 'off' side when all free odds bets have no action on the next roll.)

Midnight: Betting that the number 12 will appear on the next roll

Monster Roll: A 'hot roll' lasting more than 20 minutes or that generates a lot of winnings for the players

Mop: The stick used by the stickperson to move the dice

Nickel: $5 chip

Outside Numbers: 4, 10, 5, and 9

Ozzie and Harriet: A hard 8 (two 4s)

Parley: Keep your winnings in action

Pass Bet: A bet that the dice will pass (win), also called a 'Pass Line' bet; generally placed immediately before a come-out roll, although you can make or increase this bet at any time

Past Posting: Placing a bet after the dice have landed; illegal

Penny: $1 chip

Pit: The area in the center of the craps tables in a casino, where the floormen watch the games and employees

Place Bet: A bet that a specific number (4, 5, 6, 8, 9, or 10) will be rolled before a 7 is rolled

Player Position: Eight player positions on each side of the standard craps table, numbered 1 through eight moving from the stickperson to the dealer (This is the order in which dealers pay off winning bets and position player wagers on the table layout.)

Press Your Bet: Double your bet

Proposition Bet: A one-roll bet usually on the horn numbers (2, 3, 7, 11, 12)

Point: A 4, 5, 6, 8, 9, or 10 when it is rolled on the come-out roll (The shooter has to roll the point again before rolling a 7 to win.)

Rack: The grooved rail where chips are placed around the edge of the table

Right Bettor: A player who bets with the dice (e.g., that the shooter will roll the point before a 7 comes up)

Seven Out: When the Shooter rolls a seven after a point has been established (This ends his roll and sends the dice to the next shooter, moving clockwise around the table; this is often incorrectly called 'craps out.')

Shooter: The player who is rolling the dice

Single Odds: An additional wager equal to your original bet ('Double odds' means up to two times your bet, 'triple odds' mean three times, and so on.)

Skinny: A bet on Any Seven (a.k.a. Big Red)

Snake Eyes: The number 2 (two 1s)

Still Up: What the dealer says to remind players that a wager is still in play (The dealer may also say it when asking a player if he wants the same bet to stay on the board.)

Square Pair: A hard 8, meaning two 4s.

Stickperson: The casino employee who calls out the roll of the dice and returns the dice to the Shooter; also places and pays out Proposition bets

Stiff: A player who never tips (tokes) the dealer, even when he's winning

Table Odds: The multiple a player may bet (usually on Pass Line and Come bets) behind the original flat bet to get true odds of the dice (The house has no percentage advantage on true odds.)

Taking Odds: Adding a bet to an original Pass Line or Come Bet that pays on the true odds of the dice

Tidy the Bowl: (The stickperson) keeping the extra dice (in the bowl) in a neat row

Toke: A tip for the dealer

True Odds: The real odds of dice rolling any total number (as opposed to 'house odds,' which are the pay-offs written on the layout)

Turning the Dice: When the stickperson flips the dice around with his stick in order to make sure a 7, 11, 2, 3, or 12 isn't showing when they go to the shooter

Wall (a.k.a. Back Wall): The end of the table the shooter throws the dice against in order to complete a fair roll

Whip: The stick used by the stickperson to move the dice

Wrong Bettor: A player who bets against the dice (e.g., that the 7 will be rolled before the point)

Yo or Yo-leven: The number 11 (so it isn't mistaken for the 'seven')

For more information on craps, other casino games, and related topics, check out the links below.

Related HowStuffWorks Articles

  • Casino Games Quiz

More Great Links

Craps Yo Payout

  • Craps is Math, Mind and Muscle by Frank Scoblete

Bibliography

  • Winning Casino Craps, Edwin Silberstang, David McKay Company, Inc., New York, 1979. ISBN 0679146504
  • The Encyclopedia of Gambling, Carl Sifakis, Facts on File, New York, 1990, ISBN 0816016380
  • Get the Edge at Craps, Frank Scoblete, Bonus Books, Chicago, 2002. ISBN 1566251737